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Wednesday, October 14. 2009The Geek Shall Inherit the Earth: Day 2
We allowed ourselves to sleep an hour later on Saturday morning than we had on Friday morning. We still made it to the Convention Center by 9:30. Funny thing was we had a better position in the Queue Room than we had the previous day. I guess that a lot of other people needed a little extra sleep too. We were thrilled again to get wristbands for the concerts in the evening.
While in line waiting to get our hands on ODST we got to watch several people try their hand at While in line for ODST I started noticing my head hurting, I was pleased it wasn't a migraine, I didn't want a migraine wrecking our second day of PAX. We wandered the aisles of the Expo. We saw the demo of Ubisoft's new Splinter Cell game which looks like it may be a lot of fun. I bought the Monster Manual 2 a second Players Guide and a set of three hero figures at the Wizards of the Coast booth. We saw some amazing gaming tables at the Geek Chic booth I really think the Emissary table would go very well in my dining room. By now I was completely miserable, but I still thought I had the energy to sit through the Brink show and tell at the Bethesda Softworks booth. The game looks stunning, some of the RPG aspects of it look like a lot of fun. I couldn't help but compare it a bit to what I had seen of Borderlands. I wish now that I had felt better at the time and could have more fully enjoyed the presentation. The game is definitely on my watchlist. After seeing Brink we went in search of Advil. Thankfully I found some. The headache on the mend, we headed to the Unicorn Theater to see Stepto's (Stephen Toulouse) talk about XBox Live policy enforcement. As XBox Live's top cop he's the man in charge of making sure Travis and I don't have to put up with two many jerks, and that my younger boys have a relatively safe environment when they are on Live. I first ran into him when I was concerned about some of the clan tags I was seeing in Call of Duty 4: Modern Warfare. He had a great presentation that was full of laughs and good information about the way live is run. You can find this video, a reading from the Book of Enforcement, at the presentation link but it is too good to pass up here: Major Nelson was at Stepto's presentation and afterward I got to do something I've wanted to do for quite some time and that is thank him for the part that XBox Live played in allowing me to stay in touch with Travis during the time that Jennifer and I were separated. I got to talk to my son almost every night as we gamed together, and I firmly believe that to be a vitally important role in he and I having the quality relationship we currently have. We stopped and checked out the new BioWare game Mass Effect 2. I'm not quite sure how we ended up there, but we found ourselves in the Main Theater for the Rooster Teeth Productions panel. I've always enjoyed Red vs. Blue but I have never been a big enough fan to take the time to watch it all. The Rooster Teeth panel changed that. It was a lot of fun, and I made the decision right then that I needed to support their endeavours. These men are truly funny and truly a lot of fun, and they love gaming. Following Freezepop's very upbeat and fun set, we were told that we were fortunate enough to have an appearance by the Secretary of Geek Affairs, Wil Wheaton. Who appeared on stage to read the following proclamation: Once again it was a full day and once again, two very tired guys dragged into their hotel room just before 3:00am. Even though we were exhausted we were still looking forward to what the final day of PAX would hold for us. Saturday, September 19. 2009The Geek Shall Inherit the Earth: Day 0
Just about a year ago while reading the gaming news I saw the video linked to in this blog post.. As I bemoaned in that post, I knew Travis and I should have been there. I vowed then and there to remedy that.
PAX is a three-day long convention for gamers that has been held in Seattle for the last six years. It is put on by the guys who created one of the most successful web-comics on the the net, Penny Arcade. While mostly thought of in the context of video games, it also is all about RPGs (e.g., Dungeons & Dragons) and board games. This year they had the entire convention center space, and sold close to 60,000 tickets. The week passes for PAX 2009 went on sale I bought two, one for me and one for Travis. I then started to plot the most epic weekend for a father and son ever. Sometime in the early summer I was speaking with my boss and told him I was a bit worried, I built up this amazing picture in my head of just what kind of event it would be and I was becoming terrified that it couldn't possibly live up to my expectations. He told me not to look for trouble where there wasn't any. That was good advice. Two weeks before the event I went online to look at the "deals" that were available for hotel rooms close to the convention center. I was appalled at how expensive they were and came to the conclusion that staying farther away and paying for the exorbitant parking at the convention center ($25/day) would be much cheaper than staying within walking distance. In addition I'd be able to afford a room with two beds, a definite plus. So I booked us into the Days Inn in Midtown Seattle, a location that was five miles north of the Washington State Convention and Trade Center. As far as I was concerned, the evening of Thursday, September 3rd, when Travanoid and rhacer would toss their gear into the back of the GTI and head north to Seattle could not come quickly enough. We got off to a slightly later start than I had hoped, but the GTI did very well on it's first trip of any real length, with a quick stop at our new favourite fast food joint, Jack in the Box, and four CDs full of MP3s in the CD changer, we made excellent time and were in our motel room before 10:00pm. The room was much bigger than we would have expected, and included a small sitting area. The queen beds were comfortable, and while the TV was crappy, it was good enough to keep us entertained with some silliness on MTV before we turned the lights out at an early for us 11:00pm. Neither Travis nor I are what could be called "morning people" but we knew we needed to be early enough the next day to be amongst the first 4,000 in line as those were the people who would be given wristbands that guaranteed them a spot at the Friday night concerts. The doors would open at 8:00am and the expo proper would open at 10:00am. We wanted to be their closer to the 8:00am mark, hence the early bedtime. Tuesday, September 16. 2008Introducing Cullen Pryce
Anyone who has been reading here, knows that my first D&D character in over 20 years died a horrible death a couple of weeks ago at the hands of a mind flayer somewhere in the Underdark.
Well his replacement was just rolled, a Lawful Evil Human Cleric named Cullen Pryce. I put together a back-story for him, the DM put some back-story together for him and the two have been successfully merged into what will hopefully be an interesting character. I don't often let the evil part of me come out to play. It gets some exposure when I write fiction, but this will be a first time for me letting the evil inside me out to play in a game. It will be an interesting journey. Friday, September 5. 2008Death of a Character
Graham Williamson, my 5th level cleric died tonight at the hands of a mind flayer in the under-dark. I always knew he might die on his adventures, accepted that with some level of equanimity, but tonight he died, and I'm pissed, and not sure what to do.
It's been a long time since I played D&D (back in 1981 I played twice), and a few months ago when a friend told me he wanted to start a game and asked me if I'd be interested I was more than happy to join in. I knew some of the very basics, but not more so the last several months have been a wonderful learning experience as I learned more about D&D and Graham learned more about what he was capable of in the world that David created for us. Graham and I were both learning together. More experienced players would likely have known that a talking mace was a bad thing, but me, in my naivete figured that since I was the only one in my party to be able to hear it, since it hated evil, and I was the only character with good alignment in the group, I was probably safe. Well many will-saves later I learned I wasn't, and I was frustrated at my inability to do anything about the situation. I won't be a slave, and I'm not a good enough role-player to have divorced my own feelings on the subject from those of Graham. When push came to shove and the mace was directing all my actions, Graham managed to tell it to fuck off at a crucial moment, and the mind flayer sucked out Graham's brain leaving him irretrievably dead. I am not happy with that outcome. As long as I could role a will-save, my unhappiness was tempered by the knowledge that I had a chance at redeeming Graham. But once I could no longer make a saving throw, the beginning of the end was near. I'm surprised the DM didn't catch this when I was talking about the possibility of one of my compatriots to hacking Graham's arm off so he could be rid of the foul thing.
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